I apologize ahead of time if I'm totally misinterpreting what you mean by 'Momentum Stall', but I don't think this is a very good idea. Stall carries momentum via hazard pressure and other certain Pokemon, like bulky setup sweepers (CM Mega Sableye, CM Mega Slowbro, CM Clefable, SD Gliscor...just some examples), though I think what you're referring to is not that but more like the typical 'safe' balanced teams that rely on a combination of defensive pivots (like Rotom-W, Landorus-T, Slowbro, Ferrothorn, and Heatran), potential hazard pressure, revenge killing, and a certain degree of offensive pressure to succeed. You can't really run a more defensive team (thus 'Momentum Stall') out of these types of defensive pivots alone because you don't have the defensive presence required to function over the long-term and deal with threats effectively, especially considering that this type of build would be slower simply due to the type of Pokemon it would employ. 'Momentum Stall' is an inherently flawed idea for teambuilding and as a result doesn't really teach us anything about the metagame. I'd envision that this project would end up as some sort of bulky pivot like the Pokemon I talked about, likely with access to U-turn/Volt Switch, good bulk, and high defensive/momentum utility on the whole. All you'd really do is create a more effective version of Pokemon like Rotom-W, Landorus-T, etc which is heavily explored in the current metagame. The only other thing I can think of that you might mean by 'Momentum Stall' is the sort of balanced build that some players are starting to employ which involves Mega Sableye, entry hazard users, and a more offensive overall build involving Pokemon like Scarftar, Talonflame, Latios, and Keldeo. I think the 'best Pokemon' for this type of team already exists and there's not really much we can learn from that, either. And the last problem: this concept is vague and extremely open-ended. While that could potentially be viewed as a good thing in some situations, in this case it means that the concept provides little real direction or guidance for a project.Name: Momentum Stall
General Description: A Pokemon whose purpose is to wall a portion of the metagame while still being able to maintain momentum.
Justification: At the moment, there are three broad categories that teams can be classified into: Hyper Offense, Balanced, and Stall. Middle ground groups can be created between each of these groups such as Bulky Offense (Balanced + Hyper Offense) which contains Pokemon which can tank hits but still do not give up momentum and Semi-Stall (Balanced + Stall) which thrives off of Pokemon which can stall combined with those which can deal heavy damage. However, a style that is heavily underrepresented in OU exists as the middle ground between Stall and Hyper Offense called Momentum Stall (?). A team whose win condition is to whittle the opponent's team while still being able to maintain momentum that most stall teams fail to do. This Pokemon is meant to be the face of this almost unrepresented playstyle almost in the way that Mega Sableye is the face of stall and Mega Lopunny is the face of Hyper Offense.
Questions To Be Answered:
-Since this is meant to be a promotion of a type of playstyle, what Pokemon would make good teammates to make this a viable archetype?
- The concept of momentum has been discussed previously with Tomohawk, however, the product tended to ally itself with balanced teams. How does the introduction of the stall element change the ways that this Pokemon will look for momentum?
- Why is the momentum stall archetype not seen in the OU metagame? Is it due to its lack of viability, its lack of teammates, or just lack of knowledge of it?
- Since this is a relatively unknown archetype, how will the introduction of a Momentum Stall into the metagame affect the usage of other archetypes?
- With this Pokemon attempting to be the face of this new archetype, will CAP 20 be too good on its own and end up fitting on other playstyles better? A similar question, what dictates a Pokemon's optimal team archetype?
- Is one Pokemon enough to revitalize a lost archetype?
Explanation: I don't want this project to end up as Momentum 2.0 in the context of the ORAS metagame; this concept is meant to be a promotion of the Momentum Stall playstyle. Momentum Stall makes an interesting concept due to its underrepresentation and its variance from the other team archetypes. The concept of Momentum Stall has been discussed and even conceptualized in previous CAP projects, however, I believe that this gen with such a blurred line between the three archetypes due to the wide variety of viable Polemon makes this metagame the best to promote this playstyle.